Chronicles: Game Development, Game Engines & Retro Futuristic Steampunk Musings.
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Cogwheel Chronicles – Teaser Trailer
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Volumetric Height Based Fog
Fog is a very important game component for Cogwheel Chronicles – it is almost a character in the story itself. Up until now though the fog has been pretty boring, so have now implemented a swirling height based fog effect into the game. Once you’re up in the skies on your airship / biplane /…
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PBR & Dragons
To move to PBR or not to move to PBR that is the current question …. Physically Based Rendering is pretty awesome – all major game studios and game titles use it – but they of course often have hundreds of millions to spend and many dedicated artists, programmers, designers etc. What does a severely…
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Anaglyph 3D
Old school 3D using red/cyan spectacles (remember those) is making somewhat of a comeback – OK not really – VR is the new 3D I know – however I actually like the affect (probably as it brings back memories of youth) and a pair of decent stereo 3D anaglyph glasses is very cheap. Probably just make…
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The Cogwheel Chronicle – Issue 693
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The Cogwheel Chronicle – Issue 692
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Isaac Illmar Swimming
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Know Your Killer Robots
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NSA Exploits & Ransomware
Well this blog trundled on quite nicely for 5 years or so then got bush-wacked by a server failure (total data loss – not backed up – I know, I know) about this time last year. Last week the NSA exploits that the hacking group ‘ShadowBrokers’ stole and released into the wild, together with a…
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Mr Hyde
Does a top hat make a retro Victorian Hulk? Not sure if Mr Hyde is destined for evil or good within the Cogwheel Chronicles universe … he’s looking a bit green maybe?
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- Unreal Engine