Chronicles: Game Development, Game Engines & Retro Futuristic Steampunk Musings.
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Cogwheel Chronicles – Beta Progress
So have been working on allowing video intros to work on launching the game – this dragon revolve is not the finished version, just a rough cut to test the game engine updates.
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Cogwheel Chronicles – Game Controls
I’ve been working on polishing some of the surrounding assets required for the standalone, game control below and obligatory screen shot
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20,000 Leagues Above The Clouds
I was keeping an eye on the above game development as it involved some awesome looking airships and game dynamics within a steampunk vibe – and was looking forward to playing the game on release. There haven’t been any updates for a year or so and this wasn’t boding well, until recently confirmed by the…
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Cogwheel Chronicles – Engine Updates
Masses amount of progress has been made with Cogwheel over the last few months, some of the engine changes to support the game are illustrated below by associated new lua commands: SetSkyOptions(mode,skytime,rotateandlight)–mode = 0/no change, 1/off, 2/sky as local time, 3/sky as skytime(input)–skytime = decimal hours (e.g. 14.5 is 2.30pm), only used when mode =…
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Steampunk Revolution by Abney Park
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The Lure of Airship Adventure
For me the concept of airships and adventure complement each other completely. And it seems many movie makers agree, here are a few from movies across the decades:
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Quest / Goal Control Within Cogwheel Chronicles
There will initially be 16 quests within the first incarnation of Cogwheel Chronicles – these will range in difficulty and some will only be available once others are completed to (mostly) facilitate pace and learning of game play. Quests can be found within the Cal-Landan air city at the Elektrikal Wizard free house and the…
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New HLSL Shader Updates for Cogwheel Chronicles – Fade/Teleport/Destroy
I’m experimenting with a different shader aspect now as need a better way of introducing (and removing) special characters and items into the game (this terrain and ship entity does not appear in Cogwheel Chronicles, is just used to test shaders):
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First cut scene test for Cogwheel Chronicles
The avatar is based on the in-game Cathodia Callan character. The voice at the moment is just text-to-speech Microsoft Anna (to be swapped out for a real voice soon)
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The Nemo Claw
The Nemo Claw takes down floating islands (that spawned when Tesla’s earth power experiments went awry). It also attacks low flying airships! Keep those fleury flames alive pilots!
- Airships
- books and graphic novels
- cogwheel chronicles
- game development
- general
- HLSL Shaders
- inspiration
- movies and art
- music
- steampunk
- steampunk games
- the cogwheel chronicle
- the cogwheel engine
- Uncategorized
- Unreal Engine

