PBR & Dragons

To move to PBR or not to move to PBR that is the current question ….

Physically Based Rendering is pretty awesome – all major game studios and game titles use it – but they of course often have hundreds of millions to spend and many dedicated artists, programmers, designers etc. What does a severely limited indie developer do?

Still mulling this one over, but while I do here is a test PBR dragon in the Cogwheel Chronicles world:


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