Category: Unreal Engine
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Cogwheel Chronicles – Airship Combat
Watch Cathodia Callan fight off a marauding pirate airship equipped with a state of the art Tesla Cannon.
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Mars Helicopter – ‘Ginny’
NASA’s Ingenuity Mars Helicopter became the first aircraft in history to make a powered, controlled flight on another planet. To celebrate this spectacular feat of engineering I built a simulated ‘flight number 2’ within Unreal Engine 4. And of course Ginny at some time later found the Cavor sphere on her travels on Barsoom: [note…
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Which Game Engine for Cogwheel Chronicles ?
For several years the Cogwheel Chronicle Universe (CCU) has been built out using a custom engine (for fun I came to call it the ‘Cogwheel Engine’) that evolved from the Game Guru engine source code that Lee Bamber of ‘The Game Creators’ company made available on GitHub. I rewrote parts of the engine and totally…
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Video Catch-up
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Unreal Third Person Blueprints
Exploring how to get a custom character to operate as a third person view protagonist – and essentially there are four steps: (1) Import character and animations, with at least those needed for the minium viable TPV e.g. idle, walk, run, jump. (2) Setup an event graph blueprint (3) Build out a state machine, using…
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Using Unreal for Cogwheel Chronicles
I’m continuing the investigation of using Epic’s Unreal Engine (version 4.25) for Cogwheel Chronicles. Presently as a beginner with Unreal, I followed an interesting tutorial – https://www.youtube.com/watch?v=a0qNO6_xPx0 . This just scratches the surface of Unreal, but once through it I did know the very rough basics of importing assets and basic terrain creation and update.…