Category: game development
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Ocean Shader ~ Mistake
Oops, got the calculations slightly wrong when developing this ocean shader:
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A while since last update! A Time Machine required.
This new site for ‘cybernescence’ is under construction, it will be the new home for several initiatives under the company umbrella – legacy and new. To be transparent, it is also hoped to have a cost saving element to it – in that the plethora of related domain name sites can all be directed to…
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Cogwheel Chronicles – Airship Combat
Watch Cathodia Callan fight off a marauding pirate airship equipped with a state of the art Tesla Cannon.
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Which Game Engine for Cogwheel Chronicles ?
For several years the Cogwheel Chronicle Universe (CCU) has been built out using a custom engine (for fun I came to call it the ‘Cogwheel Engine’) that evolved from the Game Guru engine source code that Lee Bamber of ‘The Game Creators’ company made available on GitHub. I rewrote parts of the engine and totally…
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Steampunk Airship Aerobatics
What is the best game play dynamics for the control of an airship for both combat and exploration purposes? That’s the exam question presently being wrestled with:
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Video Catch-up
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Unreal Third Person Blueprints
Exploring how to get a custom character to operate as a third person view protagonist – and essentially there are four steps: (1) Import character and animations, with at least those needed for the minium viable TPV e.g. idle, walk, run, jump. (2) Setup an event graph blueprint (3) Build out a state machine, using…
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New Hero Steampunk Airship
Some elements of 3d kitbashing have gone on to create this new hero airship for Cogwheel Chronicles. As much as I might want to create everything from scratch, I just don’t have the time at the moment. Still, I think it looks OK rendering in Unreal and looks pretty cool in action with flapping wings…
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Contrast Adaptive Sharpening – AMD Post Process Technique
I’ve been experimenting with part of AMD FidelityFX suite. So far the sharpening effect is really proving worthwhile at very little performance cost: Perhaps easier to see with this juxtapose approach: It produces a subtle but very clear sharpening effect, testing continues …
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unreal Unreal
Simply staggered by this evolution coming into Unreal Engine 5: And just as amazing is the announcement that studios pay nothing to Epic for using the unreal engine until the first $1M is earned! Another staggering fact for indie developers to mull over. The Lumen illumination and Nanite geometry capabilities are truly 21st century game…