Category: game development

  • Ocean Shader ~ Mistake

    Ocean Shader ~ Mistake

    Oops, got the calculations slightly wrong when developing this ocean shader:

  • A while since last update! A Time Machine required.

    A while since last update! A Time Machine required.

    This new site for ‘cybernescence’ is under construction, it will be the new home for several initiatives under the company umbrella – legacy and new. To be transparent, it is also hoped to have a cost saving element to it – in that the plethora of related domain name sites can all be directed to…

  • Cogwheel Chronicles – Airship Combat

    Cogwheel Chronicles – Airship Combat

    Watch Cathodia Callan fight off a marauding pirate airship equipped with a state of the art Tesla Cannon.

  • Which Game Engine for Cogwheel Chronicles ?

    Which Game Engine for Cogwheel Chronicles ?

    For several years the Cogwheel Chronicle Universe (CCU) has been built out using a custom engine (for fun I came to call it the ‘Cogwheel Engine’) that evolved from the Game Guru engine source code that Lee Bamber of ‘The Game Creators’ company made available on GitHub. I rewrote parts of the engine and totally…

  • Steampunk Airship Aerobatics

    Steampunk Airship Aerobatics

    What is the best game play dynamics for the control of an airship for both combat and exploration purposes? That’s the exam question presently being wrestled with:

  • Video Catch-up

    Video Catch-up

  • Unreal Third Person Blueprints

    Unreal Third Person Blueprints

    Exploring how to get a custom character to operate as a third person view protagonist – and essentially there are four steps: (1) Import character and animations, with at least those needed for the minium viable TPV e.g. idle, walk, run, jump. (2) Setup an event graph blueprint (3) Build out a state machine, using…

  • New Hero Steampunk Airship

    New Hero Steampunk Airship

    Some elements of 3d kitbashing have gone on to create this new hero airship for Cogwheel Chronicles. As much as I might want to create everything from scratch, I just don’t have the time at the moment. Still, I think it looks OK rendering in Unreal and looks pretty cool in action with flapping wings…

  • Contrast Adaptive Sharpening – AMD Post Process Technique

    Contrast Adaptive Sharpening – AMD Post Process Technique

    I’ve been experimenting with part of AMD FidelityFX suite. So far the sharpening effect is really proving worthwhile at very little performance cost: Perhaps easier to see with this juxtapose approach: It produces a subtle but very clear sharpening effect, testing continues …

  • unreal Unreal

    unreal Unreal

    Simply staggered by this evolution coming into Unreal Engine 5: And just as amazing is the announcement that studios pay nothing to Epic for using the unreal engine until the first $1M is earned! Another staggering fact for indie developers to mull over. The Lumen illumination and Nanite geometry capabilities are truly 21st century game…