Chronicles: Game Development, Game Engines & Retro Futuristic Steampunk Musings.
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Channel Packing
Channel packing is extremely common in game engines these days, however was not available to Cogwheel Chronicles until now. I’ve adopted the ‘MRA/RGB’ pattern, in that the PBR metalness texture is stored in the Red channel of the ‘packed gloss’ texture, roughness/gloss goes into the green channel and baked AO into the blue channel. Three…
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Dippy
Dippy was discovered in Wyoming in 1898, and acquired by the Scottish-American industrialist Andrew Carnegie for his newly-founded Carnegie Museum of Natural History in Pittsburgh . It’s a pretty impressive sight, managed to get a fairly exclusive viewing ๐
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Mutoscope
Perhaps not completely consistent with the Cogwheel Chronicles timeline of 1882, but hey it’s a game, artistic liberties are taken ๐
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cybernescence studio
Back in the day when I was a member of a prestigious business software association and discussion forum, occasionally people would share pictures of their office space just for fun. Here is a one part of a wall in the cybernescence game studio. The steampunk lamp I built myself from an old paraffin blow torch…
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Cogwheel Chronicles – Cel Shading
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Dr Grordbort Presents: The Deadliest Game
I just absolutely love this style, quirkiness and the production values (all cheese included) ๐
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Inspiration from Flash Gordon
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Cogwheel Chronicles – Dragons
Dragons are peaceful creatures unless provoked. Their eggs are highly prized possessions of the rich, so the elder dragons are often disgruntled. Since making this video, the dragon fire shader has been updated as per the image above
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ArcaneTimes: Mars Needs Women
It surely does! Get your prints of this masterpiece here: http://arcanetimes.com/art-prints
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Cogwheel Chronicles – Isaac Illmar Player Character
Isaac is one of two player characters within the Cogwheel game, this in game capture was testing a sepia LUT.
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