Chronicles: Game Development, Game Engines & Retro Futuristic Steampunk Musings.
-

No dev updates for 15 months!
I couldn’t quite believe the last update on here was December 2020, so will have to get back in the habit of at least monthly posts (not that I believe many or probably any people read these to be honest – but it is a chronicle of sorts for me). A lot of development work…
-

Underwater Caustics
I subscribe to several guys building game engines that use youtube to showcase their work – the ‘Wicked Engine’ being one of my favourites, there are prolific updates that often show cutting edge game engine rendering. Recently a video popped up showing underwater caustic simulation and it is actually a pretty good case of ‘fakery’…
-

HBAO – Ambient Occlusion
Last year I looked at SSAO techniques (Screen Space Ambient Occlusion) and a fellow game developer mentioned HBAO to me (Horizon Based Ambient Occlusion). As post processing screen based effects are often the most rewarding to work on I thought I would investigate HBAO compared to SSAO. I found that there was a significant improvement…
-

Game Engine User Cameras
In-game cameras – that the game developer can use to render scenes to textures, that are also within game (diegetic) are useful for such things as player portals, mini-maps, rear view displays in cockpits and the like. Clearly using too many of these type of cameras will affect performance and FPS drops are likely as…
-

Mars Helicopter – ‘Ginny’
NASA’s Ingenuity Mars Helicopter became the first aircraft in history to make a powered, controlled flight on another planet. To celebrate this spectacular feat of engineering I built a simulated ‘flight number 2’ within Unreal Engine 4. And of course Ginny at some time later found the Cavor sphere on her travels on Barsoom: [note…
-

Which Game Engine for Cogwheel Chronicles ?
For several years the Cogwheel Chronicle Universe (CCU) has been built out using a custom engine (for fun I came to call it the ‘Cogwheel Engine’) that evolved from the Game Guru engine source code that Lee Bamber of ‘The Game Creators’ company made available on GitHub. I rewrote parts of the engine and totally…
-

Western Steampunk
The Wild West (or ‘Weird West’) has always been a part of the steampunk ethos. The two major historical steampunk conceits are ‘retro futurism’ within bothVictorian England and Wild West America. And as such Cogwheel Chronicles embraces both of these concepts within its game world. Early concept work for the weird wild west:
-

Victorian England Steampunk
A call to an age of retro simplicity with the promise of so much more …
-

Steampunk Airship Aerobatics
What is the best game play dynamics for the control of an airship for both combat and exploration purposes? That’s the exam question presently being wrestled with:
-

Video Catch-up
- Airships
- books and graphic novels
- cogwheel chronicles
- game development
- general
- HLSL Shaders
- inspiration
- movies and art
- music
- steampunk
- steampunk games
- the cogwheel chronicle
- the cogwheel engine
- Uncategorized
- Unreal Engine

