Chronicles: Game Development, Game Engines & Retro Futuristic Steampunk Musings.
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Western Steampunk
The Wild West (or ‘Weird West’) has always been a part of the steampunk ethos. The two major historical steampunk conceits are ‘retro futurism’ within bothVictorian England and Wild West America. And as such Cogwheel Chronicles embraces both of these concepts within its game world. Early concept work for the weird wild west:
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Victorian England Steampunk
A call to an age of retro simplicity with the promise of so much more …
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Steampunk Airship Aerobatics
What is the best game play dynamics for the control of an airship for both combat and exploration purposes? That’s the exam question presently being wrestled with:
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Video Catch-up
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Unreal Third Person Blueprints
Exploring how to get a custom character to operate as a third person view protagonist – and essentially there are four steps: (1) Import character and animations, with at least those needed for the minium viable TPV e.g. idle, walk, run, jump. (2) Setup an event graph blueprint (3) Build out a state machine, using…
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Using Unreal for Cogwheel Chronicles
I’m continuing the investigation of using Epic’s Unreal Engine (version 4.25) for Cogwheel Chronicles. Presently as a beginner with Unreal, I followed an interesting tutorial – https://www.youtube.com/watch?v=a0qNO6_xPx0 . This just scratches the surface of Unreal, but once through it I did know the very rough basics of importing assets and basic terrain creation and update.…
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New Hero Steampunk Airship
Some elements of 3d kitbashing have gone on to create this new hero airship for Cogwheel Chronicles. As much as I might want to create everything from scratch, I just don’t have the time at the moment. Still, I think it looks OK rendering in Unreal and looks pretty cool in action with flapping wings…
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Just Gotta Love The Steampunk Vibe
http://gastonklares.com/Steampunk.html
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Contrast Adaptive Sharpening – AMD Post Process Technique
I’ve been experimenting with part of AMD FidelityFX suite. So far the sharpening effect is really proving worthwhile at very little performance cost: Perhaps easier to see with this juxtapose approach: It produces a subtle but very clear sharpening effect, testing continues …
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Graf Zeppelin – The Popular Science Educator c. 1935
- Airships
- cogwheel chronicles
- game development
- general
- HLSL Shaders
- inspiration
- movies and art
- music
- steampunk
- steampunk games
- the cogwheel chronicle
- the cogwheel engine
- Uncategorized
- Unreal Engine