Using Unreal for Cogwheel Chronicles

I’m continuing the investigation of using Epic’s Unreal Engine (version 4.25) for Cogwheel Chronicles.

Presently as a beginner with Unreal, I followed an interesting tutorial – .

This just scratches the surface of Unreal, but once through it I did know the very rough basics of importing assets and basic terrain creation and update. It’s just enough to get you going.

Here’s our heroine Cathodia Callan rendering under Unreal:

Cogwheel Chronicles – Unreal Experimentation

Can’t say I’m upset with the initial visualisation .. a long way to go though







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