To move to PBR or not to move to PBR that is the current question ….
Physically Based Rendering is pretty awesome – all major game studios and game titles use it – but they of course often have hundreds of millions to spend and many dedicated artists, programmers, designers etc. What does a severely limited indie developer do?
Still mulling this one over, but while I do here is a test PBR dragon in the Cogwheel Chronicles world:
Leave a Reply