I couldn’t quite believe the last update on here was December 2020, so will have to get back in the habit of at least monthly posts (not that I believe many or probably any people read these to be honest – but it is a chronicle of sorts for me).
A lot of development work has been underway with Cogwheel Chronicles, so I may ‘time travel’ and now apply historical posts, based on the date the work was completed over the last year or so.
Most significantly as of this month, is the full release of Unreal Engine 5.0 ( out of early access now). So rather than wait any longer, a couple of days has been spent updating the Cogwheel game universe to the new platform. Some interesting results and observations here – and some issues to work through! More on this in next post.
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